State of the Game: One Year Mark
Just over a year ago, it took us seconds to agree to make a game. David projected that we’d build it in a week. We left it mostly on the back burner for a few months, then decided to work miserably hard for two months to enter a festival that we missed by 0.7% of an upload.
We regrouped and kept going, quietly but steadily. The game’s artwork and animation are now about 60% complete, and the programming is close behind.
We’re also in the process of entering this year’s IndieCade, which fortunately welcomes in-progress games. We hope to have about 75% of the game completed at that point.
Following our sprint to enter the festival, we’ll finish up the game and prepare for an early summer release. It’s hard to imagine being done after working so long at this, but we’re eager to get it out there.
Thanks for following our adventure so far!


